Super Mario Maker Musings

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Super Mario Maker: A race to upload the most obnoxious Mario levels in existence.

Mario is my gaming alpha. He is the man who got me interested in video games back when I was 4 years old. I can’t say what it was about watching my cousins die repeatedly on the first level that caught my interest, but I was so obsessed my parents broke down and got me a Nintendo Entertainment System for Christmas that year. So I think it’s safe to blame my parents and Mario for my lifelong obsession with video games.

That being said, I’ve never dreamed up original Mario levels inside of my head. Guess I’m not very creative when it comes to design and the technicalities of it all. This certainly didn’t do anything to smother my excitement for Super Mario Maker. In fact, I was always excited to go online and experience levels created by people with more creativity and spare time on their hands. Unfortunately, when it comes to the (literally) millions of levels uploaded online, the amount of quality levels is really a drop in a bucket by comparison.

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This isn’t the random clusterf**k you think it is.

In fact, my favorite levels are the levels I don’t have to play at all! “Don’t Move” levels permeate the popular online courses. Yes, that’s right… the “player” doesn’t have to do a thing! I know, it sound cheap, but many of these stages are absolutely amazing to behold. They really demonstrate the impressive mechanics and the overwhelming number of options on the table when creating levels. Plus, they’re a nice break from a sad majority of stages that only seem to exist to cause me stress. It seems like every other level is nothing but an annoying, gimmicky attempt at a “gotcha” stage that I have little to no patience for.

This is only mainly a problem due to one of my few complaints about this game. As many of you know, Super Mario Maker allows for amiibo skins while playing 8-bit Mario Bros. levels. If you don’t happen to own 100 amiibos, you can unlock skins by playing “100 Mario Challenge.” 100 is a lot of lives… right?

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Also, get used to level names that LIE, have spelling and grammar errors, and are in other languages.

100 Mario Maker has an Easy, Normal, and Expert mode, which are determined by each stages completion percentage. Easy is brain-numbingly easy. Normal usually has decent stages. But Expert? Ugh… Most Expert mode stages make me want to write death notes for the users who created this painful garbage. I would just, you know, stay away from Expert mode… if I had a choice. Sadly, the game caps how much you can unlock on Easy and Normal modes. So unless I want to go out and buy more amiibos (Someday, but not today) I have to suffer through Expert mode or just not bother. As it stands, I haven’t completed it once. Even with the feature to skip a level (I’d be livid if this didn’t exist) if I still have 8 stages to go and more than half of my lives are gone… I always quit.

I still have a lot of unlocking to do. Time is all that is needed to unlock all the building tools. 10 Mario Challenge will get you some starter levels to tinker with and completing them all gets you Nintendo World Championship Levels. Completing all of those gets you… Wait for it…

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Is that… Walauigi?

Skinny, weird jumping Mario. I have an irrational fear of it. Seriously, it creeps me out.

I still have a lot to unlock and some stage designs to play around with. There is a lot to this game, and with the potential of it being a never ending Mario game with (hopefully) more DLC down the line for level creation tools and layouts (Seriously… No Super Mario 2???? It hurts). Aside from these gripes, I’m so glad Nintendo finally made this a thing. This is the best thing to happen to my Wii U since Shovel Knight.

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Shena’s E3 Highlights

All the big press conferences and interesting events of E3 2015 are now over, and I’m still sorting in my head which games I’ll be scrambling to find the time to play next year! This year there were some announcements that excited me more than I care to admit, while others I sort of shrugged off, and some that made me happy for fans of franchises that I don’t necessarily follow.

Let me start by saying that I think Nintendo totally bombed their pre-recorded show. The puppets coming out at the beginning was cute and all, but they failed in using that Muppet-esque distraction as a decoy from their shoddy presentation. It started out with a new StarFox game. I’m glad for the people who have been begging for a new StarFox game for years, though it isn’t something that interests me. The gameplay will have to be amazing to win people over, because the graphics certainly aren’t doing it. Seriously, how embarrassing. After playing Bayonetta 2 and experiencing what the Wii U can put out graphically, it looks terrible. At least during SquareEnix’s conference they came out and said, “This demo was only in 30 FPS but the game will be 60,” to let the audience know if something is indeed downgraded because it’s a work in progress.

Nintendo had a super terrible 3DS multiplayer Metroid title… thing. I don’t even know, because they didn’t bother to go into detail on that even though fans have been BEGGING for a Metroid game for years. They did delve into the 3DS multiplayer/co-op Legend of Zelda game that NOBODY WANTS. But, you know, couldn’t go out of their way to show what they’ve been doing with the Zelda Wii U game they showcased a year ago.

With Fire Emblem off of my personal radar, Nintendo still had a few titles that I am looking forward to: Xenoblade Chronicles X, “Super” Mario Maker, and that 3DS Paper Mario meets Mario RPG game looks fun too.

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I honestly don’t usually get excited about mech games!

Xenoblade Chronicles and Mario Maker got dates which makes me really happy…. December 4 and September 11, respectively. So that’s two E3 games from Nintendo being released before Christmas. I loved Xenoblade Chronicles, and really wish I had spent more time with the side quests and other optional content. Mario Maker looks like a great dose of fun creativity. I can’t wait to see the levels my fellow gamers develop that I will undoubtedly die 1,000 times on.

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A goomba pyramid…. genius.

I also watched most of Sony’s press conference. The new IPs like Horizon and No Man’s Sky look pretty awesome. The Last Guardian made a lot of people happy, but I’ve gotten “Meh” about it after all of these years. The Final Fantasy VII reveal made me shed fangirl tears… Although now I’ve got my cynical glasses on, just waiting to see if SquareEnix is going to screw it up like they have everything else in the last decade. (Okay, except FF:RK. Srsly, it’s the best F2P game ever.) I know I’ll be playing it either way… whether they totally eff up the battle system and shoehorn in all the stupid FFVII compilation crap.

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If nothing else, it will at least be pretty.

Unsurprisingly, there was also fun gameplay footage from the new Uncharted game. My hubby and I are looking forward to playing A Thief’s End, so the vehicle driving sequence with all the Drake/Sully banter kept us at the edge of our seats.

I’m shocked there was nothing God of War related at Sony’s event, but I suppose it is for the best.

Going back to SquareEnix. First E3 press conference ever. And it shows. Well, as a fan of JRPGs (growing up, anyway) some of what they showed did intrigue me. Especially that Kingdom Hearts mobile game that I’m positive NOBODY asked for. In all seriousness, I really liked what we saw of KH3 (still no release date time frame.. no kidding). The battle system looks as fun as the story is convoluted. At this point I don’t even know if I should recognize the characters playing chess in the trailer… Someone help me out here!

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Seriously, who is this Rikku look-alike?

I haven’t played Just Cause games yet, but the third game looks like a lot of fun. I’ll have to do some research on them. Judging from the footage from Just Cause 3, I think I could get sucked into the sandbox carnage on display. There was also more FFVII (including an IOS port alongside the PC port), more Final Fantasy World or whatever the hell it is called, a new Nier project, more Deus Ex Machina, and the rather secretive Tokyo RPG project. Tokyo RPG project seems to exist to solidify their dedication to creating JRPGs.

I’ll admit my focus has shifted to Western RPGs in recent years. In the last year, the RPGs I enjoyed the most were probably South Park: The Stick of Truth and the Mass Effect trilogy (I didn’t start playing them until last year). And, I’m happy to announce… there were new games announced for both series! The new South Park game is titled “The Fractured But Whole.” Let that sink in.

While I am disappointed that no new details for Mass Effect were divulged outside of the title and release time frame, I’m still excited. While many might harp on my for wishing this… I was really hoping for a Mass Effect trilogy remaster. I need an excuse to play the trilogy again. The thought of slogging through the first Mass Effect in its current state pains me, but I can’t picture just picking up Mass Effect 2 from the start. I’m weird like that.

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Bioware swears this is not Spiderman wearing N7 armor.

And those are pretty much all the games that I’m personally excited for. I’m jealous about Tomb Raider, but seeing as how it is a timed exclusive I suppose I’ll get over it. Hopefully Uncharted won’t come out too late and will scratch that itch for me.

What were your E3 highlights?