Lara Croft and the Temple of Osiris

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Enter Lara Croft and the throwaway characters!

I know what some of my fellow non-Xbox One owners are thinking: This game is a cheap throwaway to try and satiate us until the very delayed release of Rise of the Tomb Raider on the PS4. How insulting and demeaning!

Well, perhaps. But I honestly really enjoyed my time with this game. It’s not a game to approach with an ounce of seriousness. Because, really, it’s a shallow experience. Casual and fun, but shallow nevertheless.

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Dungeon crawling Tomb Raider style: Yes, the archaeologist busts vases for loot.

As you can see from the above image, Temple of Osiris draws very heavily from games like Champions of Norrath and Diablo. The general premise is similar: Explore dungeons solo or with friends (This game even has couch co-op! Yay!) to slay mobs of enemies and collect loot. Again, let me be clear: this is not a game you will become too invested in. There’s little to no character creation or building. There isn’t even a skill tree! Lara Croft and company use guns and a staff that shoots a fancy Egyptian laser beam. That’s it.

Same can be said for loot and equipment. What you see is what you get. Of course, that didn’t stop me from getting excited when I won the RNG treasure chest lottery with a Legendary goody:

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Uploaded from my Twitter account, so the text is hard to read. Just trust me when I say it’s the best piece of loot I came across.

Gear doesn’t pop out of vases or enemies here. All you’ll get is gems, which become currency for opening treasure chests at the end of each dungeon and in the main map. Treasure chests have different tiers of loot ranging from 100 gems to 1,000 gems to open for your RNG jewelry. Rings and amulets are all you’ll find. Guns, of which there are a pleasantly surprising number, have to be earned through progression, challenge dungeons, or stage goals.

I enjoyed replaying stages to try meeting many of the optional challenges per dungeon. Almost every stage has a speed-run challenge, a “Collect 5 Red Skulls” challenge, and a few others with more variety based on level design. Meeting these requirements earns you gear, ammo upgrades, health upgrades, and even guns.

You really have to try some of the optional challenges, if for no other reason that they’re the only feature adding any sort of longevity to the experience. Well that, and replaying with friends for something to do for a couple of evenings.

I don’t know how much this title sells for on Playstation Network, and I don’t like to suggest good price points because we all look for different things in games. But I will say that as a free Playstation Plus game this month, it is one of my favorite free offerings to date. While not a typical Tomb Raider game, or as involved as many dungeon crawling games out there, it’s got great puzzles scattered throughout a relatively laid back, fun game.

Plus you get Egyptian gods shooting guns. That doesn’t happen very often now, does it?

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Entwined

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So Pretty…

Entwinted was a free Playstation Plus download on the Playstation 3 for the month of July. I recalled the indie game being showcased at E3 last year. The style and colors were mesmerizing, and I told myself I would check the game out one day. About a year later I finally followed through. It was free, after all.

The concept behind Entwined is relatively simple. The player assists two star-crossed lovers; an orange fish and a blue bird, who somehow met and fell and love. Now, as you can imagine, they’re tragically separated for all of eternity and it is up to the player to assist them with uniting into a fancy green dragon every lifetime and liberating the creatures by drawing in the sky.

Don’t think too hard about that.

This translates into a simple, yet immersive, gaming experience to start. Entwinted is easy to pick up and play. The left half of the screen represents the fish’s realm, and the player is assigned the left analog stick to move the fish around it’s domain. Similarly, the right hand side and right analog stick are reserved for moving the bird. The player must navigate both avatars simultaneously to hit or move through their corresponding colors to fill their bars. At times there are green zones the fish and bird must enter together. Missing will cause the corresponding bar to deplete.

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There are orbs to collect as well.

Once the fish and bird both have filled bars, they flash and you’re prompted to press L1 and R1 simultaneously to begin what I call the Unity Phase. Their bars link across the top of the screen, and each successful move will cause the bars to creep together until they are conjoined to create a green dragon. Then they’re free to spend the rest of that lifetime bonded in their love for each other, painting beautiful streams in the sky until the cycle is set to repeat and you get to do it all over again.

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Collect things as dragon. Because reasons.

Entwined clearly takes heavy inspiration from artsy-fartsy games like Journey and Flower created by thatgamecompany. And, to its credit, it does start off as enchanting as those titles, providing sufficient escapism. However, I felt like a lot of the charm with Journey, for example, was that I became so immersed I really forgot I was playing a video game. While playing Entwined, especially in the later Lifetimes, the difficulty is amped so I felt like I was constantly being pulled from the experience.

I know, I know: Get Good. My only problem was I couldn’t figure out what the hell I was doing wrong half the time. I can’t get better if I can’t identify what I’m doing incorrectly in the first place. Despite my glaring lack of self-reflection, I was able to beat the game in a little over an hour.

Overall, I did enjoy my time with Entwinted. The gorgeous aesthetics, impressive soundtrack, and easy to pick up controls entertained me for about an hour. Whether it is worth the full price tag ($10, I believe) isn’t for me to say. But free is the best price of all, and this is certainly an indie title worth checking out.