He’s just so… cute!
I’m back to sing Shovel Knight’s praises again! Except this time… it’s Plague Knight I’m rooting for?!
While Plague Knight didn’t especially stand out to me while playing Shovel Knight for the first time, I was immensely excited when I read about this free DLC for owners of the original game. In Plague of Shadows, the player assumes the role of Plague Knight, who is on a quest to become the most powerful alchemist out there. With the help of a few friends, of course.
I’m happy to report that we’re not talking about a mere palette swap here. I could tell a lot of time and care went into this DLC. Though it’s true that you will replay the same basic stages, they’ve been remodeled and subtle changes have been made to accompany Plague Knight’s style. And man, it is hella different. If you’ve played the normal campaign recently, it will take some getting used to.
Just look at all these options!
Being an alchemist, Plague Knight relies on an assortment of potion bombs to blow up enemies. Don’t expect any signature shovel pogo sticking here. Instead, you’ll be double jumping, bursting, and tossing explosive vials. Bursting is an effect that will trigger when releasing the button. Plague Knight can glide, rain a blizzard on enemies below him, break through walls, and more. A common practice for gaining gravity is to double jump then burst, but you can do any combination of burst and jumping that you’d like. His bombs have THREE different features that you can upgrade and swap out whenever you want. It is very important to purchase these and experiment with them, as many effects are situational. Don’t learn the hard way (like me) that having a certain explosion or casing type can make or break a boss fight. Because they most certainly do.
Treasure Trappings… Troupple King is my kinda Troupple.
Plague Knight utilizes magic as well. So on top of micromanaging your basic attack (which can get frustrating on certain stages… especially after the upteenth “Why do I keep dying here?!” death) you also have magic spells to consider. Some of the magic spells are wildly different than Shovel Knight’s, while others are different animations serving the same purpose. For example: While Shovel Knight gets the Dust Knuckles to soar across gaps, Plague Knight gets a dust cloud that he can walk through.
On top of the great new mechanics and creative equipment and abilities comes a fresh and thoroughly enjoyable story with delightful characters. Yacht Club Games did an impressive job of giving Plague Knight his own fresh story that runs parallel to what we saw the first time around. You’ll see some new faces, but more importantly, you’ll see a different side to characters you thought you knew. Most of the knights haven’t really changed; their ire is just temporarily directed towards Plague Knight. But damn, if it isn’t hilarious watching the pre-boss battle banter.
Sound logic right there.
In short, the Plague of Shadows DLC is the perfect excuse to delve back into this game again. And this is coming from a person who almost never buys or downloads DLC. Typically when I am done with a game, I’m done. But for Shovel Knight fans, this is an opportunity you won’t want to miss. Plague Knight’s story is charming, fun, and hopefully a showcase of what other tricks Yacht Club Games has up their sleeves!