Portal Review

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In one hole and out the other.

It has happened! Steve-O and I have finally experienced Portal! The critically acclaimed, fan-favorite puzzle game that seems to have had nothing but positive buzz since its inception. I’m happy to say that we thoroughly enjoyed everything that it has to offer.

Let me first start by saying that I suck at puzzle games. I don’t normally play them. As soon as I get even a semblance of a puzzle in, say, God of War, if I can’t find a solution quickly I look it up. I never play a Legend of Zelda game without consulting a walkthrough. Okay, hugging a walkthrough for the entire game. This made me very wary of starting Portal. Thankfully, with our powers combined (and a friend sitting in on about half of it who had completed the game already) we were able to see Portal through to the end and can now consider ourselves “in” on all of the Portal references spread throughout the gaming community.

Your avatar, Chell, awakens from what appears to be stasis, in what appears to be an abandoned research/testing facility. Abandoned, except by GLaDOS and the technology that keeps the place running. I say “appears”  because this game is very light on the storytelling aspect. Much of what you learn about the setting will be through observation and what GLaDOS tells you. Which is all subjective, of course… There’s no guarantee the super computer running this joint is even telling you the truth. And Chell doesn’t ever speak. In fact, the only reason I know the playable character is female is by seeing her through the portals.

The bulk of Portal consists of completing 19 trials with your fancy portal gun supplied by Aperture Science. You can shoot orange and blue portals against most walls and ceilings. Going into one portal will cause you to come out of the other. And no, they aren’t color-coded. I think my main problem with puzzle games is that even if my preconceived notion about how the mechanics work is wrong, I have a hard time getting it through my thick skull. So for the first few trials I kept thinking maybe orange was the enter portal and blue was the exit… Which isn’t the case at all. Whatever color you enter, you will exit the other. Simple concept, right?

Needless to say, more variances are thrown in to make progression a bit more complicated. Enter Physics: Mainly, learning to build continual momentum while falling through portals so you can launch yourself across rooms. Trust me, it’s dizzying and confusing. Then add timed doors, hazards like poison, shooting robots, energy balls that will kill you on contact but must be used to activate certain apparatuses, and the infamous companion cube… And you have fascinating depth to a puzzle-platform game that is definitely more than it seems. You can’t die from falling, but there are enough hazards to make you think careful about how you want to continue on. Many of the traps are one hit kills. It’s nothing to be too concerned with, as the game frequently auto-saves. Plus, you can quicksave whenever you want. A very helpful feature.

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I didn’t want to incinerate you…

I can’t talk about Portal without mentioning the humor. The hilarious deadpan, dark humor. All provided by the super computer that guides you through your journey. GLaDOS is, quite simply put, my favorite video game “character” in a long time. The funniest, hands down. More often than not I was chuckling at everything it said. By the time the “great reveal” hit and GlaDOS was desperately trying to backtrack what happened, I was laughing consistently.

Then the end credits hit. Seriously, the entire game was worth the ending credits. Definitely the funniest, most clever ending credits I’ve ever seen.

Even if you don’t play puzzle games, download this for cheap on Steam and play it. Use video FAQS and walkthroughs if you must. Because, seriously, it’s worth it just to experience this gem. I can’t imagine anyone out there who enjoys puzzle games and *gasp* using their brain when playing video games having not played Portal or Portal 2 yet… but if you haven’t, do yourself a favor and go play this now. You’ll finish it in a few hours, but the experience will stay with you for far longer.

Entwined

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So Pretty…

Entwinted was a free Playstation Plus download on the Playstation 3 for the month of July. I recalled the indie game being showcased at E3 last year. The style and colors were mesmerizing, and I told myself I would check the game out one day. About a year later I finally followed through. It was free, after all.

The concept behind Entwined is relatively simple. The player assists two star-crossed lovers; an orange fish and a blue bird, who somehow met and fell and love. Now, as you can imagine, they’re tragically separated for all of eternity and it is up to the player to assist them with uniting into a fancy green dragon every lifetime and liberating the creatures by drawing in the sky.

Don’t think too hard about that.

This translates into a simple, yet immersive, gaming experience to start. Entwinted is easy to pick up and play. The left half of the screen represents the fish’s realm, and the player is assigned the left analog stick to move the fish around it’s domain. Similarly, the right hand side and right analog stick are reserved for moving the bird. The player must navigate both avatars simultaneously to hit or move through their corresponding colors to fill their bars. At times there are green zones the fish and bird must enter together. Missing will cause the corresponding bar to deplete.

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There are orbs to collect as well.

Once the fish and bird both have filled bars, they flash and you’re prompted to press L1 and R1 simultaneously to begin what I call the Unity Phase. Their bars link across the top of the screen, and each successful move will cause the bars to creep together until they are conjoined to create a green dragon. Then they’re free to spend the rest of that lifetime bonded in their love for each other, painting beautiful streams in the sky until the cycle is set to repeat and you get to do it all over again.

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Collect things as dragon. Because reasons.

Entwined clearly takes heavy inspiration from artsy-fartsy games like Journey and Flower created by thatgamecompany. And, to its credit, it does start off as enchanting as those titles, providing sufficient escapism. However, I felt like a lot of the charm with Journey, for example, was that I became so immersed I really forgot I was playing a video game. While playing Entwined, especially in the later Lifetimes, the difficulty is amped so I felt like I was constantly being pulled from the experience.

I know, I know: Get Good. My only problem was I couldn’t figure out what the hell I was doing wrong half the time. I can’t get better if I can’t identify what I’m doing incorrectly in the first place. Despite my glaring lack of self-reflection, I was able to beat the game in a little over an hour.

Overall, I did enjoy my time with Entwinted. The gorgeous aesthetics, impressive soundtrack, and easy to pick up controls entertained me for about an hour. Whether it is worth the full price tag ($10, I believe) isn’t for me to say. But free is the best price of all, and this is certainly an indie title worth checking out.

Saints Row IV: Gat Out of Hell

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If there are purple wings in hell then I’m going there.

Steve-O and I enjoyed our time with Saints Row IV so much that we decided to extend our experience with the Gat Out of Hell expansion. At the time of purchase it was $19.99 on PSN. We figured $20 would be a fair price for 10-15 more hours of Saints Row over-the-top ridiculousness with the added bonus of playing as Johnny Gat in Hell going toe-to-toe against Satan. Thankfully we were not let down.

Things start off with the surviving gang celebrating Kinzie’s birthday. One of the geniuses decides it’d be a great idea to get out the Ouija board. Then things go straight to Hell. Literally.

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Even Zinyak gets invited to these things.

The main protagonist you created in Saint’s Row IV gets kidnapped, and Johnny heroically decides to save them. Kinzie comes onboard because reasons. Hey, it’s her birthday dammit, she can go to Hell if she wants to.

A cool feature we didn’t take advantage of is being able to choose to play as either Johnny or Kinzie. Steve-O and I didn’t know much about Johnny since we jumped on the Saints Row train on The Third, so it was fun to spend time with the SR veteran character. He’s all for pointless violence, and the DLC basically has you committing many of the same violent side missions as the main entry to fill your Satan “aggro meter” to draw his attention. These include Hell versions of some of our favorites like Tank Mayhem and insurance fraud.

One main feature, game play wise, that stands out from SRIV is the addition of flying. Johnny has ember wings and can soar to traverse the underworld and collect clusters for ability upgrades. This is way more frustrating than the awesome super-sprint. To me, flying is like swimming… I pretty much always hate how it works in video games. Unforunately, Gat Out of Hell’s flying mechanics are not as polished as they could be, leading to quite a bit of frustration if you plan on doing the mini-games that require some relatively precise flying skills.

As with most Saint’s Row games, I was astounded by the creative weapons we were given to play with. Seriously, developer creativity amazes me at times. Since you’re in Hell, you get weapons representing everything from demons to plagues. There’s even an armchair with machine guns for arm rests.

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This hot number is Uriel’s sword.

In Gat Out of Hell, we were treated to a lot of interesting surprises. The plot isn’t entirely complicated, but it throws in some super entertaining tidbits like musical numbers, cameo appearances from famous historical figures like William Shakespeare, and an exclusive peek into the Devil’s family drama. Satan’s daughter, Jezebel, is rebelling, and what better bad boy to fall for than our own Johnny Gat?

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Satan is pretty much how I expected… But still a lot of fun to watch and fight.

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Disney-esque random outbursts into song never get old!

If you enjoyed Saint’s Row IV and need an excuse to visit the series’ wanton violence and over-the-top humor in the fiery pits of Hell, Gat Out of Hell has you covered. It’s $20, sure, but it has enough content to easily occupy a gamer for at least 10+ hours. We certainly didn’t regret diving into Hell to rescue our sociopath President!

Farcry 3

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The guy not buried up to his nose in sand is Vaas. Spoiler: He’s a psychopath.

I know Steve-O and I are an entry behind in the series , but we just completed Farcry 3 for the PS3 shortly before Christmas. You’d think I would’ve caught wind of the Farcry series sooner, given my penchant for playing Ubisoft’s annual Assassin’s Creed cashcow games every. single. year. This year is no exception, as I’ve briefly dipped my feet into revolutionary-era France and probably won’t have that game beaten in less than two months. Coming from an Assassin’s Creed background and having never sampled a Farcry game before, I noticed some similarities in style and a couple of gameplay elements. Which is not a bad thing at all. Actually, it gave me some familiarity and a sense of direction, because otherwise it is easy to get overwhelmed and confused in sandbox games that dump you in the middle of a huge map and say “Go! Explore! And for God’s sakes, stay away from the wildlife!”

Here’s the basic premise of Farcry 3: The preppy, rich and sheltered main character named Jason Brody, along with his equally insufferable friends, girlfriend, and brothers, go on a tropical vacation together. They make a wrong turn, so to speak, and end up being kidnapped by some unsavory types. Human traffickers and drug lords, to be a bit more precise. Somehow Jason, your run-of-the-mill bratty white boy, ends up escaping the encampment alive and with the help of some tattoo voodoo shit, proceeds to become the hero who will rescue his comrades and take vengeance upon the island’s main man: Hoyt.

It is as hokey as it sounds. In spite of the great character progression and maintained way you will slowly become stronger and earn the title of Rakyat warrior, from a storytelling standpoint I wasn’t really buying it. In fact, when it comes to story and characters, the protagonists take a backseat to the villains. Vaas (pictured above) really takes the cake. Any top-10 Insane Video Game Villains list is a hoax if he isn’t in it. Really, he’s crazier than FFVI’s Kefka. And more vulgar, which always wins points with me. There are a couple supporting characters you meet later on that were a riot too. But the problem is that I didn’t give a damn about the people I spent half the game trying to rescue. For the most part, they’re all snobby, entitled, late-blooming teenagers. And when they get thrown into this life threatening situation, they don’t act very realistically. There’s guns blazing everywhere and the pothead is making bad jokes.

The gameplay and exploration is where it’s at when it comes to Farcry 3. Like a lot of sandbox games, venturing out on your own with limited gear and skills is very frustrating in the beginning. I felt like Jason couldn’t trip over a rock without dying. I almost gave up. Instead, I persevered. And I was rewarded for my efforts.  If you take the time to climb radio towers and defeat enemy outposts and hunt down the local wildlife, you’ll become a near warrior god. One small gripe we had was the locked skill progression. Basically, your skill trees are blocked off at a certain point until you progress further in the main story. It tied in nicely to the story, but it does suck if you’re one of those people who wants to become totally OP for the entire campaign. (I’ve noticed Ubisoft took the same approach with Assassin’s Creed: Unity). I explored so much that we were sitting on multiple skill points we couldn’t spend for a while. I also went overboard with the treasure chests. The largest wallet size you can get holds 10,000 cash. I had it full relatively early on. And because of all the side quests and looting I did, I never needed money. We also ran out of things to purchase at the store. Aside from consumables, there was nothing to buy with dozens of unopened treasure chests still on the map. I’m not entirely sure why they felt they needed that many.

Farcry 3 confused me at times. As I mentioned, I come from an Assassin’s Creed background, so when the game’s intro had my stealthing to escape the enemy encampment, I immediately thought, “Ah, so it’s stealthy like Assassin’s Creed.” And it is at times, with the mandatory, contrived mission objectives that MUST be carried out a certain way. Other times, it is up to you to decide whether you want to go in guns blazing or sneak your way around to achieve the current objective. I will say the game greatly favors stealth. Once you unlock a bulk of the stealth skill tree life becomes a lot easier.

There are enemy encampments spread throughout the map you can infiltrate and take for your side. To do so, you just need to kill everyone. Easier said than done before you have a decent amount of stealth abilities. At the very least, you need to make sure you sneak in and disarm the alarms. If you don’t, they’ll trigger the alarms and all their buddies within a 100-mile radius come to rain on your parade. This becomes particularly irksome in the latter part of Farcry 3 when they’re all wearing bulletproof vests and helmets. And they also send in helicopters you have to shoot out of the sky. One fun thing I suggest you try at least once is unleashing their pet tiger or bear and watch as it tears some of their throats out. Just be careful because the animal will turn on you if they don’t manage to kill it.

Two sort-of related small gripes of mine: Controlling vehicles sucks, and the basic melee attack sucks. The controls are just bad. Jason, like the vehicles he hijacks, just goes all over the place if you don’t perform a takedown. If you aren’t stealthing, expect his arms to flail about mindlessly instead of actually hitting his target. And gods help you if you have to aim at a rabid dog biting your ankles. Very frustrating. The various vehicle types all handle a little differently, but I still didn’t really enjoy driving any of them. My first few Supply Drop side quests were maddening until I got a handle on driving.

As far PS3 sandbox games go, this game was less glitchy than the other ones I’ve played. There were only two glitches I experienced worth mentioning. One was a situation when the quest triggered but the NPC Jason was with didn’t follow suit. Which meant standing off against a horde of enemies until dying to start over at the checkpoint. Thankfully the NPC did what he was supposed to do on round two and we didn’t have to reload the game. One other time while I was collecting relics and treasure chests, I kept running into invisible chests. The marker was on the map and I was bumping into an invisible chest, but there was nothing there and I couldn’t interact with it. Compared to Elder Scrolls and Assassin’s Creed, I consider that short list pretty impressive.

Farcry 3 may not topple my favorite sandbox experiences from their pedestals, but the series is now on my radar. I’ll definitely be checking out Farcry 4 when I get the chance.

Destiny

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I think the symbol they came up with is kinda boring.

As you guys probably know, I don’t write video game reviews until I’ve either beaten the game or played most of it and given up on it. I’ve been playing Destiny during my free time since launch. It’s safe to assume that I probably won’t have the time to grind to the max level (Light 30 as of right now) anytime soon. Or, like, before the next expansion comes out in December.

Yet every time I’ve considered sitting down to write my thoughts on the game, I groan in annoyance. Most of the popular gaming outlets have written so much about this game already that I’m sick of reading about it, much less writing about it. Hell, if you take a glance at IGN’s facebook feed over the last couple of weeks, you’d think there were no other video games in existence right now.

Plus, there are many, many other video game reviewers who have written and spoken their opinions on Destiny much more elegantly than I ever could. I find myself agreeing with most of the negative feedback reviewers and gamers have thrown Bungie’s way. This game did not live up to the promises at all. I didn’t even jump on the hype train because I’m not big into FPS games. Or online only games, for that matter, given that I’m usually alone with a two year old during the evenings… making games without a Pause feature kinda difficult.

Anyway, I really only play it to have a game to play with my hubby and with my friends online. The vast amounts of post-“story” gameplay is a complete grindfest. I do actually like to do some mindless patrol missions and such when there aren’t enough people online to do a strike. Or when I just don’t have the time or energy to beat my head against the wall.

Here’s a few of my thoughts for Bungie & Activision:

If your game is going to be a genre-hybrid, pick the best aspects of the genres you’re borrowing from, not the worst! Seriously. This game is a little bit FPS/loot shooter, little bit MMO, little bit RPG. The loot system is so terrible that it can’t possibly be a loot shooter. But you sorta feel like it is, since progression is 100% tied to loot. The game isn’t massive enough, nor does it have appropriate chat/matchmaking features that every MMO has nowadays. And yet… you’re required to always be online and MUST be in a group to access many of the features tied to endgame progression. Personally, I find Destiny to be yet another example of a game that suffers because it does a half-assed attempt at reaching out to the pockets of different types of gamers. See: Asura’s Wrath and Resident Evil 6 as games suffering from identity crises that, in the long run, only served to hurt them instead of elevate them.  Yes, there are examples of games that merge genres and do it well, but as it stands I don’t find Destiny to be in that small, elite bracket.

Just… stop…lying: All I can really say about this is, watch the Angry Joe review I’m linking at the bottom of my post if you have time. It’s a bit lengthy, and certainly NSFW, but he does a good job of demonstrating multiple examples of when the developers made great promises (with video footage and quotes) that ended up being complete lies (again, with video footage of his gameplay). Bungie and Activision could have prevented a lot of this fan backlash if they hadn’t completely misled fans who looked forward to this game.

Your corporate greed is too obvious: Milking customers for money certainly isn’t a practice isolated to Activision. In my Dead Space 3 review, I ranted and raved about the game begging me to go spend more money on DLC before I’d even had a chance to play it! Seriously, I just spent $60 of my hard-earned money… At least let me play the game for a month or so before bombarding me with DLC nonsense I don’t even need. With Destiny, you open up the package and there’s inserts for the Expansions. Which are being released only 3 months later, mind you. My major issue is that the game feels so… incomplete. Intentionally incomplete. It feels like a mere shell of what it should be… No doubt to be remedied by future DLC and expansions. Sigh. Look, I get that there’s a big plan here. That’s not my issue. My issue is that the game doesn’t feel like a complete experience. I was satisfied with the first installment of games like Xenosaga Episode 1 and Mass Effect 1. Everything that needed to be there was there. I knew there was more to come, but the experience I received with the first installments were solid. Not lacking, like Destiny. I’m seriously waiting for pop-up notifications on the main menu to use real money to purchase in-game mats that are time consuming and frustrating to acquire.

Your post-game promises were lies, too: Not entirely sure how the game “really starts” after level 20. Here’s what happens after your character hits level 20; you grind all the same areas you’ve already seen over and over again on harder difficulties. That’s. It. Ok, well there’s the recently opened Vault of Glass raid. (“Raid”… again, a word I remember hearing a lot while playing a MMO!) Not sure if I’ll ever get to see it due to the lack of in-game matchmaking. I need to have 6 other friends, all appropriate level, online at the same time to do the raid. From what I’ve heard, I don’t have enough free time to do the raid in one sitting, anyway.

Tying character progression to gear is a bad idea: Again, the developers went on about how much control you have over character customization and how much fun it’ll be to play dress up with your toon. Not after level 20 it isn’t. I think it’s strange that the game suddenly goes from leveling the old-fashioned way to requiring players to spend hours grinding for gear with the Light stat. Progression is tied entirely to equipping and leveling gear with high Light. So… you won’t be spending much time debating which helmet to wear if you want to get to the next level. I think it would’ve been cool if they came up with a way to incorporate both methods through the entire leveling progress instead of suddenly switching from one to the other.

I also can’t figure out if Destiny is trying to cater to hardcore gamers or casual gamers. I think its somewhere in between. There’s this weird situation now where hardcore gamers are starting to get bored with the game already; due to lack of content and arbitrary weekly caps on certain grindy things. Yet people who don’t have as much free time to play as myself (Nowadays having silly things like jobs and children to tend to makes you a casual gamer, FYI) feel overwhelmed. Unless I get blessed by the RNG gods sometime soon, I feel like I’ll never get to level 30 before the next expansion comes out. There’s just too much slow-paced grinding to do. I can’t sink that much time into a game right now. I’m still wearing blue legs and weapons. In order to remedy that I need to grind for more marks and rep. Not to mention, I’m desperate for ascendant shards to max my Queen’s Robe and Helmet. Wish me luck on getting those in a timely fashion.

Destiny had a lot of problems straight out of the box. Weekly patches are slowly remedying some of the game’s glaring oversights and RNG issues. Not that those can backtrack the things I find to be developmental laziness, such as forcing gamers who might care about the game’s lore (read: WTF is actually going on) to go outside of the game to Bungie’s website. Don’t tell me that doesn’t kill any sense of immersion. Honestly, with the backtracking Bungie has announced with upcoming patches, you never would’ve guessed they had Alphas AND Betas. Or QA staff for that matter.

Anyway, most of the other points I’d like to make can be found all over the internet already. If you have the time, check out Angry Joe’s review: 

In my opinion, no one has any business purchasing Destiny right now unless they’re looking for a game that is nothing more than a social FPS grinder with PvP. Because that’s really all the game has to offer right now… Besides Peter Dinklage’s voice. And even he sounds bored.

The Wolf Among Us

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I’m loving the color scheme.

I finished The Wolf Among Us! I really enjoyed the game, characters and story. It was a great way to continue experiencing Telltale Game’s work while taking a break from The Walking Dead.

Over the course of the five episodes, I found my opinion and relationships with characters continually fluctuating. Yeah, there were like 2 or 3 I liked or hated the entire way through, but with all the curve balls thrown my way, I couldn’t make up my mind about some of them. Which is an exception to my rule. Usually my only feelings towards video game characters are indifference or annoyance. TTG did the same thing to me with Walking Dead, so I’m happy to report their storytelling and character building are just as effective here.

One of the things that stands out to me about TWAU is the art style. Yes, it is cel-shaded like The Walking Dead, but the color scheme and setting are completely different. It’s gritty, like inner city gritty and downtrodden; whereas Walking Dead is like, gory and zombie apocalypse desolate. I also really liked most of the character designs. Many of them have very subtle tie-ins to their fairy tale origins. Others are, well, still animals and such. And their voice acting is excellent! Melissa Hutchinson, who voices Clementine in Walking Dead, voices not one, but TWO characters. And pretty much all the other voicing is just as spot-on as her work.

Part of me wants to read the comic series; if, for nothing else, to at least get some background on the lore. There are, um, discrepancies in the story that I have some beef with. The thing is, knowing only what I’m presented with in the game makes it look like things are happening a certain way due to plot convenience when, in fact, there actually is a logical reason why it happened. The game just doesn’t bother to explain how or why. Also, TWAU is set to  be a canon prelude to the comics. I’d like to know if it’s feasible for the game series to continue on, or if I should just be satisfied with the cliffhanger at the end.

Other than my usual gripes about “decisions” not really meaning much in the long run and loading screen freeze-ups; I recommend this game just as much or more than The Walking Dead. In fact, right now Telltale can do no wrong in my eyes. In spite of my initial doubts, I’m eagerly anticipating their take on Game of Thrones and Borderlands. But if the Borderlands one isn’t a comedy, I quit.

The Walking Dead Video Game- Season 2 Episode 5: No Going Back

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Ah, another great ending.

I can’t contain my happiness anymore.

This post will be rife with spoilers and I don’t care.

You have been forewarned.

But before I talk about the amazing ending (Which has me jubilant, not depressed like season 1’s ending) I have one little thing I’d like to rhetorically ask:

Does no one who made this video game have a baby? I mean, Rebecca sort-of randomly turns into a zombie with a newborn on her lap, gets shot by Kenny, thus igniting a big shoot-out during which everyone on my side manages to not get killed. Luke survives getting shot in the knee only to drown in zombie-flavored water. I won’t lie, that did make me a little sad, especially since Jane came back and they maybe (?) could have worked on having a not-awkward relationship. So anyway, we’ve got a ragtag group of wandering adults, a teenage Russian hostage, and Clementine taking care of a newborn baby.

None of them are capable of making milk for said baby, in case you were wondering. And yet, the baby somehow doesn’t starve to death. It hardly makes a peep, actually. “AJ” also manages to not freeze to death during the winter nights despite only being wrapped in what appears to be a thin blanket without his face being covered. Newsflash: newborn babies are on the boob. Constantly. It helps increase milk production, assists with mother-baby bonding, and obviously keeps baby full and happy since their little digestive systems can only hold so much food at once. The game shows everyone taking turns holding the baby, yet no one is ever feeding it. Since there’s no Mommy Milk, the baby would have to drink formula, which is never seen or spoken of until near the end. “Look, formula!” … Great, where’s the clean water and bottles? Sorry, but it’s just so unrealistic. I hate to be the bearer of bad news, but that baby wouldn’t have survived long enough for Kenny to turn it into his new reason for living. Which, by the way, he changed more often than he changed his underwear at that point.

Now that I have that off of my chest…

KENNY IS FINALLY DEAD!!! AND I GOT TO SHOOT HIM!!!

Judging by the stats provided at the end of the episode, I seem to be in the minority here. I absolutely hate Kenny. I’ve hated him ever since Season 1, when after my Lee spent the entire season kissing his ass, he refused to help go save Clem. Yeah, he can suck it. Not only that, but he has proven time and again to be an unstable time bomb that brings chaos into every group situation. I don’t agree with what Mike and Bonnie did (I called Kenny and Jane for help when I caught them trying to sneak away with Arvo), but I can see why they did it. Kenny was a cancer, plain and simple.

Jane’s little ruse was justified. Kenny needed to die, and I was more than happy to pull the trigger. If you shoot him, he even tells you that you  made the right choice. I don’t need more validation than that.

I assumed that if you opted out of shooting Kenny, Jane would win the scuffle and pretty much the same ending would occur. After reading online, it appears I was wrong. There are two very different ending scenarios, which intrigues me because season 3 has been announced and there can only be VERY different experiences based on how season 2 ended for you. It’s actually enough to want to play again with the other scenario, which I can’t say I’ve had the urge to do up until now.

Season 2 had a great ending, but it was a “Great” ending in a completely different fashion than the first season (for me, anyway). I’ve enjoyed my experience with Telltale Game’s The Walking Dead series so much that I purchased the first season of “The Wolf Among Us,” on sale on PSN over the weekend. I plan on starting that if I can tear myself away from playing Diablo III: UE on the PS4 with my hubby long enough to finish Ni No Kuni. I’ve half a mind to post a separate rant about that game, but I’ll refrain for now.