Fear my glowing green palm of death!
Steve-O and I finally wrapped up our Dragon Age: Inquisition run a couple of weeks ago. It’s taken me longer than usual to sit down and write this because A.) I had two shorter posts to write, and B.) I wasn’t entirely sure how to properly convey my feelings towards this game. I think the best way to come out with my feelings is to say that I did not completely fall in love with this game like the rest of the internet appeared to have. Aside from complaints about the glitches we come to expect from Bioware games (more on that later), everything I read sang praises about Inquisition. Good story, great characters, excellent battle system, lots to do… So what’s not to love?
Part of me feels like Bioware went overboard with their response to gamer complaints about how limited the setting in DA2 was. Yes, it was a lot of repeated maps and having Kirkwall as the only city was cheap and snooze-worthy. But you know what else is snooze-worthy? Spending 5 hours wandering the same map collecting mats and shards, especially after taking a half-hour detour to get from point A to point B. Between the pointless map wandering and real-time war table quests, you can’t tell me Inquisition isn’t chock full of padded game play hours. I love sandbox games, don’t get me wrong, but make all my wandering at least somewhat engaging. I was bored to tears after an hour of exploring maps to gain Influence that I didn’t really need every time I sat down to play. After suffering through the first couple of maps we committed to doing what we had to do to kill all the dragons and be on our way.
Speaking of the dragons, aside from their elemental weaknesses, the fights are all very samey. For a game titled Dragon Age, you’d think some more work would’ve gone into making the dragon fights feel more varied and exciting. Basically, you fight them to get the loot and that’s it. No epicness is truly felt here.
There’s no epic feelings with the dragons or with the story. Having played DA:O and DA:II I can safely say that the story falls somewhere in the middle between how awesome Origins was and how bland II was. The writers didn’t do themselves any favors by incorporating half-assed time travel crap and a completely cliche main villain. A baddie who wants to be the newest all-powerful god in town? Join the club, buddy.
I think one of the things about Inquisition that irks me the most is the supporting cast. I’ve come to play Bioware games for the characters more than the overall narrative. Sadly, I didn’t like ANY of the new characters. Not a one. Hell, I liked the cast of DA:II better! At least in DA:II the characters I disliked fell into a “Love to Hate” relationship status with me (Aveline) and there was none of that here. The only characters I was interested in were from previous entries: Leliana, Varric, and Cassandra… all, coincidentally, characters we didn’t have the option of romancing either due to our gender or because Bioware says so. We flirted with the idea of romancing a couple different people, like Sera or Josephine, but they eventually turned us off so we decided to fly the game solo.
Plus, we were pro-mage and basically no one else is. Even the mages themselves were against my actions when I expressed favor for freeing the mages. Yeah, makes total sense. Bunch of self-loathing assholes. Vivien can piss up a rope. I can’t stand her.
That’s right: Inquisition is the only Bioware game I’ve played where I did not partake in romancing a character. Compare that with Origins, where I romanced everyone, or Mass Effect, where I was fiercely loyal to Liara (to the point of obsession) throughout the entirely trilogy.
Compounding these complaints with the horrific experience we had the last two nights we played the game really soured our taste buds. The second-to-last evening we spent with Inquisition we partook in the drawn out, fancy-schmancy ball, where our Inquisition rubbed noses with royalty and tried acting like the upstanding citizens we weren’t. Anyway, we had a glitched door that would not load the next room which was, you know, required to proceed with the game. Thinking it was an issue with switching to the digital version from the disc, we deleted the digital version, re-installed the game disc, and played. We researched the issue online (evidently the geniuses at Bioware screwed their game up even further with one of the patches). Realizing our issue was due to a patch and not the way we were playing, we switched back to digital, only to be met with our game refusing to load, period. It wouldn’t work the rest of the night.
We never found out what happened, but the following morning after my PS4 updated it worked fine. Scared that we would lose over 60 hours of progress to more bugs, and getting bored with the game, we decided to plow through the main story mission and move on with our lives.
For this, we were rewarded with two slaps to the face.
First, we made the mistake of trying to bring Cole with us. News flash: If you don’t do his personal quest, you don’t get to use in the final battle. Ugh. Okay, fair enough. But, and here’s where I thought my head would combust, THEY DON’T ALLOW YOU TO GO BACK TO THE INVENTORY AND TAKE HIS GEAR OFF!
In what world does that make any sense?!?!
And because we had no one besides our actively party appropriately geared, we ended up bringing a naked Sera into the FINAL BOSS FIGHT.
And guess what?!
We STILL had the glitch where the final boss fight–ya know, the part of the game that’s supposed to be all super climactic and shit– became broken because we damaged it too quickly.
Yes, you read that correctly. We did too much damage to the final boss before some invisible time frame with a NAKED ROGUE. I’m sorry Bioware, was I not supposed to explore your large, boring maps and do your countless, boring side quests to get better gear and level my characters? I kinda thought that was the point of open-world games.
In the end, we had to reload the game and I picked my nose while the rest of my team whittled away at it because I was too scared to break it again.
Google it, it’s a real glitch. Along with the previous one I mentioned. That’ my friends, is Triple A, Game of the Year material.
I am dumbfounded, to be honest. And I’m also reliving the tragic experience I had with Skyrim when I literally couldn’t beat the game until a patch came out to fix my terrible luck with broken games. Know how I responded to Bethesda for releasing a broken game? I boycotted them.
Now I’m terrified the new Mass Effect with be a broken, glitchy, padded game with boring characters and a lackluster story. And that makes me a sad panda.
Because I really want to play Mass Effect, and I really want it to be good. Like I wanted this game to be as good as everyone said it was.
Plus, if I boycotted every developer that released a broken game I’d be playing nothing but retros and indies. But I guess that’s a tale for another blog post.