Super Mario Maker: A race to upload the most obnoxious Mario levels in existence.
Mario is my gaming alpha. He is the man who got me interested in video games back when I was 4 years old. I can’t say what it was about watching my cousins die repeatedly on the first level that caught my interest, but I was so obsessed my parents broke down and got me a Nintendo Entertainment System for Christmas that year. So I think it’s safe to blame my parents and Mario for my lifelong obsession with video games.
That being said, I’ve never dreamed up original Mario levels inside of my head. Guess I’m not very creative when it comes to design and the technicalities of it all. This certainly didn’t do anything to smother my excitement for Super Mario Maker. In fact, I was always excited to go online and experience levels created by people with more creativity and spare time on their hands. Unfortunately, when it comes to the (literally) millions of levels uploaded online, the amount of quality levels is really a drop in a bucket by comparison.
This isn’t the random clusterf**k you think it is.
In fact, my favorite levels are the levels I don’t have to play at all! “Don’t Move” levels permeate the popular online courses. Yes, that’s right… the “player” doesn’t have to do a thing! I know, it sound cheap, but many of these stages are absolutely amazing to behold. They really demonstrate the impressive mechanics and the overwhelming number of options on the table when creating levels. Plus, they’re a nice break from a sad majority of stages that only seem to exist to cause me stress. It seems like every other level is nothing but an annoying, gimmicky attempt at a “gotcha” stage that I have little to no patience for.
This is only mainly a problem due to one of my few complaints about this game. As many of you know, Super Mario Maker allows for amiibo skins while playing 8-bit Mario Bros. levels. If you don’t happen to own 100 amiibos, you can unlock skins by playing “100 Mario Challenge.” 100 is a lot of lives… right?
Also, get used to level names that LIE, have spelling and grammar errors, and are in other languages.
100 Mario Maker has an Easy, Normal, and Expert mode, which are determined by each stages completion percentage. Easy is brain-numbingly easy. Normal usually has decent stages. But Expert? Ugh… Most Expert mode stages make me want to write death notes for the users who created this painful garbage. I would just, you know, stay away from Expert mode… if I had a choice. Sadly, the game caps how much you can unlock on Easy and Normal modes. So unless I want to go out and buy more amiibos (Someday, but not today) I have to suffer through Expert mode or just not bother. As it stands, I haven’t completed it once. Even with the feature to skip a level (I’d be livid if this didn’t exist) if I still have 8 stages to go and more than half of my lives are gone… I always quit.
I still have a lot of unlocking to do. Time is all that is needed to unlock all the building tools. 10 Mario Challenge will get you some starter levels to tinker with and completing them all gets you Nintendo World Championship Levels. Completing all of those gets you… Wait for it…
Is that… Walauigi?
Skinny, weird jumping Mario. I have an irrational fear of it. Seriously, it creeps me out.
I still have a lot to unlock and some stage designs to play around with. There is a lot to this game, and with the potential of it being a never ending Mario game with (hopefully) more DLC down the line for level creation tools and layouts (Seriously… No Super Mario 2???? It hurts). Aside from these gripes, I’m so glad Nintendo finally made this a thing. This is the best thing to happen to my Wii U since Shovel Knight.