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Final Fantasy XV Demo First Impressions

FFXV

Feast your eyes on the latest computer-rendered J-pop boy band!

Hubby and I played through the FFXV demo offered with Final Fantasy Type-O a week ago. It supplies hours worth of content to familiarize yourself with and practice the battle system if you’re so inclined. Unsurprisingly, they’ve completely abandoned turn-based battle mechanics for an action-RPG free-for-all open map style. At least FFXIII pretended to be turn based. But, sigh, it seems that SquareEnix aren’t interested in keeping that tradition alive.

As you’ve probably seen in articles or heard in discussions, the cast of playable characters is a sausage party. No tacos allowed. The player controls Noctis, some sort of Prince, and guides around his infuriatingly character trope-filled bro squad. Their outfits are offensive and obnoxious, but not more than the only female character you have meaningful interactions with; she’s a female automobile mechanic who dresses like Megan Fox in her introduction scene in the first Transformers movie. Apparently it’s acceptable in this newest Final Fantasy world for women to show up at work in a GARAGE with their T&A hanging out.

So anyway, we’ve got a prince on the run or something with 4 obnoxious dudes and a broken down car. In order to raise the gil necessary to get it fixed, they decide to chase after a bounty. This particular bounty is on a mean ol’ disfigured, blind in one eye Behemoth. Don’t let his worthless eye and missing horn fool you; he still stomps the floor with these rank amateurs. Then he has the audacity to make you stealth follow him back to his lair.

Yes, you read that correctly: in a demo that, I assume, is supposed to make you WANT to purchase a game upon release, they incorporate a stupid “follow this AI and if it detects you, you have to start over” segment. Are you kidding me?! I kinda wanted to boycott the game more for that than having no good excuse for omitting playable female characters, but then my husband went and pre-ordered it anyway.

Why did he pre-order it?

Not because of the combat system. It’s limited in the demo (when characters level you’re reminded that techniques aren’t available) but you still get a pretty good idea of what it is about. While it isn’t terrible, it is needlessly complicated. It takes a little getting used to, plus the lock on doesn’t really work. The menu says it’s a lock on, but it sort of just moves the camera in the enemy’s general direction. It doesn’t follow them or anything useful like that.

And we’re certainly not in it for the character customization. From the looks of it, the player is only able to control Noctis in combat, and he’s the only character you can equip or do anything with. I don’t think it’s just the demo; I seem to recall reading something about this development decision earlier. If that’s the case, I’m not too crazy about it. We all know how reliable companion AI is in most video games. *Insert eye roll.*

I was at the point where I was getting the similar “Another game with boring, padded map exploration” vibes, about ready to write off FFXV as something not worth more of my time, when this happened:

FFXVRamuh

Take a close look at his clenched left fist…

Then this happened. Ramuh descended from the heavens to give the Behemoth, (and from the size of it, the entire friggin’ continent) a hefty dose of Apocalypse-style Judgment Bolt. It was enormous and absolutely beautiful. It was the way I envisioned summons should have always been. The most grandiose spectacle I’ve seen in a Final Fantasy game in a long time. After Ramuh had his way with the Behemoth, both of us were staring at the TV in shock, incapable of saying anything besides “Oh my God,” and “That was f***ing awesome.” Having played FF games in their 8-bit glory, this astounded us.

Ramuh’s impressive entrance aside, the demo was so-so. After Inquisition I’m really leery of games with a lot of map wandering. I suppose this means I’ll be playing FFXV for the summons and my franchise loyalty that refuses to die, no matter how many times I try to kill it.

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One thought on “Final Fantasy XV Demo First Impressions

  1. I’ve always found it annoying when developers implement instant-death enemies in games with health bars (or HP). Although in this case, it seems like it’s a glorified tail mission, which doesn’t exactly bring to mind Final Fantasy, does it?

    It doesn’t seem like Square is good at making demos; I heard the one for Final Fantasy XIV was a horrible, buggy mess and the one for Bravely Default was very bland. I’m glad I ultimately gave the latter a chance because it’s one of the best JRPGs released within this decade. I was kind of surprised that Square released such a good game after their rather drab titles as of late (they had help from another company, but still). I think I have it figured out too; as you mentioned, from a graphical standpoint, the upcoming Final Fantasy XV looks amazing… and there lies their primary weakness. As developers, Square has always taken pride in making their games look as good as possible. This became more of a problem when they were given fewer technical limitations as they would spend more time on graphics and presentation to the detriment of everything else. Notice that when given very few boundaries, they create Final Fantasy XIII, a game often lambasted for its mediocre gameplay and horrendous storytelling. Meanwhile, when they’re tasked with creating an RPG for a handheld device, it results in Bravely Default, which has neither of those problems.

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