Resident Evil Revelations 2 Final Episode & Raid Mode!

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If there is a Revelations 3 (And I’m SURE there will be) they better not have more lame eyeball cover art.

The final results are in! Steve-O and I have completed Revelations 2 and he has dumped many hours into Raid Mode, so it is time for the final verdict and rant session.

Before finishing Episode 4 for the first time, I read online that there are two endings. Good and Bad. Or, rather, sunshine-and-rainbows ending, or baddie-wins-and-Barry-wimps-out ending. Naturally, we got the  bad ending. Under normal circumstances I would just say “Screw it,” and watch the alternate ending on Youtube. But when I read what it was that we did “wrong” to earn the bad ending, I was obstinate in fixing it. I made Steve-O play through Claire’s long and drawn out Episode 3 again. Not once, but twice.

See, the QTE prompt the game wants you to do isn’t quite as obvious when playing co-op. As a matter of fact, the prompts that Moira is supposed to do (to get the good ending) is only on Claire’s screen! Pardon me for not realizing the first time we played it that I was supposed to be doing what was on player one’s screen. Can’t say as that’s a habit of mine. And the second time I mashed the button and nothing happened fast enough, plus I think Steve responded to the QTE by habit. Can’t quite remember. But anyway, we slogged through that painful chapter 2 more times to earn the good ending. For the extra scenes and boss fight it was definitely worth it.

The two parts of Episode 4 are quite different from each other. Claire’s segment, which is shorter than we expected, is essentially a timed Run For Your Life Before the Building Explodes! adrenaline rush. I don’t dare comment much else on it, only that it is about half the length of Barry’s adventure.

Barry’s trip through the same places 6 months later is more eventful, albeit not with the “flying by the seat of your pants adrenaline rush” kind of eventful. Instead, he has quite a bit of wandering around to do, followed by a final boss fight that really holds no surprises. Playing as the support character really sucks during boss fights… All I get to do is collect ammo and not get killed. I did toss a couple of bricks at the boss when I had nothing better to do. I really liked the boss design… it was really twisted. I guess I shouldn’t post a picture in case people don’t like jerks like me spoiling that kind of stuff, but I was reminded of The Evil Within recurring boss:

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Remember her?

The good ending was satisfying. I would’ve even been okay with the bad ending if there was, I dunno, more. But it was pretty abrupt and doesn’t show any of Claire’s aftermath like the good ending does.

If you pre-order the entire season or wait and get the disc release, you’re treated with two extra episodes. Moira-centric and Natalia-centric tidbits that allow us to see a bit more of them. Moira’s chapter is far superior and was quite fun. In her episode, you explore her time spent on the island with the old Russian man, Evgeny. He is the co-op or AI character. And he’s hilarious. Evgeny is a combination of your typical “grumpy old man” and “Russian man” stereotypes rolled into one awesome package. He really warmed on me during their short time together.

Natalia’s episode was quite painful. While playing it, I kept suffering flashbacks to all the Legend of Zelda “stealth” sections I’ve ever played. It feels like it’s on every action game’s checklist now. Incorporate a lengthy, OHK stealth section where the player has to restart at the checkpoint if the AI detects them around corners, through walls, or across the room? Check! This episode does little beside delve a bit further into Natalia’s fractured psyche and over-reliance on a stuffed animal as a coping mechanism. Yawn! As a general rule, I hate main characters in anime and video games who are under the age of 13, so I couldn’t have cared less about Natalia. I know, I’m a meanie.

Not only did we replay almost half the game to unlock the good ending and play the extra episodes, we also spent more time in Raid Mode. Well, really, it was 95% Steve-O because that’s more his cup of tea. For those of you who enjoy grinding, leveling up characters RPG style, and progressively collecting better loot and weapons, this is for you. There are dozens and dozens of hours to be dropped into Raid Mode missions and Dailies (If your system is online). Hell, I’d argue that the Raid Mode itself is easily worth at least half the price tag.

I’m at the point where I don’t expect Resident Evil games to revert back to their former glory (when they were actually, you know, scary). So, instead, I approach new releases with more of a “Did the game entertain me more than I hated it?” approach. Playing the game in co-op mode, yes, it did. Our “Uncle Barry” jokes, compiled with his terribly corny but awesome throwbacks and Moira’s sailor mouth gave the two of us enough fodder to laugh through a lot of the questionable development decisions. I’m not entirely sure how much I could stomach if I played the game solo and had to swap characters 100 times per episode because the AI is crap.

Resident Evil: Revelations 2, Episode 3- Judgment

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This is probably what our eyes looked like after Claire’s boss fight.

Judgment is an apt title for this episode, because you can bet Steve-O and I were judging it every second we played. And you’re gonna get an eyeful of all our negative judgments right now. Forget any minute positives that might be residing in the back of my mind, because those just aren’t any fun.

I’m going to spoiler bomb without spoiler bombing. Think it’s not possible? Well check this out. Steve-O and I called out the turncloak seconds before Moira did it for us. So don’t be mad at me. Be mad at Moira, or more accurately, be mad at Capcom’s crappy writers who have forgotten the beauty of utilizing the element of surprise in their favor. And even then, after it was basically all laid out, Claire was still adamantly against the naked truth. Why? Well, ’cause she wanted to see said character naked, that’s why. So, yes, Claire has another sort-of potential lover interest transform into a yummy virus creature. It’s like Code:Veronica all over again. Except now Claire looks atrocious.

With all that idiocy, we were already annoyed going into the boss fight. Like, “Yawwwwn, we already have two predictable bosses under our belts. What’s one more?” A big Pain In The Ass example of why I can’t stand bosses with prolonged invincibility, across-the-room grab and throw moves and OHKs, that’s what. That fight must’ve dragged on for 15 minutes. And of course there’s loads of wasted ammo involved because when you finally reveal his soft spot he charges for the poor flashlight gal instead of exposing yummy yellow flesh to the person loading clips into it.

Now that I’ve got that off my chest, let’s move onto Barry’s time on stage. At the risk of sounding like a broken record… I always feel like I’m playing a crappy version of The Last of Us when playing his parts. You’ve got the copy and pasted “I lost my daughter so I’m gonna make myself feel better by taking care of this young girl in her stead,” which is starting to get old now that it’s been in more than a couple high profile games lately.Then you’ve got the puzzles, which is basically what they would be in TLOU if the ladders and palettes were replaced with “battery” boxes.

The best part about it is the terrible dialogue. Barry specifically says, “I’ll throw my back out if I try lugging this thing around.” So what does he do? LUG THE THING AROUND. Like, up stairs and shit! Don’t be fooled by the conveyor belts- you’ll still be carrying the boxes all over the place. You’d think it’d be super heavy or something since burly Barry can’t carry it. But Natalia has no problem carrying the batteries. On the plus side, we were able to completely bypass what ended up being the boss fight of the chapter.

I have a question for those of you playing this game solo: How the hell do you do it? Steve-O and I revisited chapter 3 as Barry because we found a BP farming trick online. I opted out because I was heading to bed. Well, I ended up opting BACK in because the partner AI is horrendous. She didn’t seek out loot, point at enemies, or throw bricks at anything. And Capcom has the audacity to make the player spend BP to have Claire or Barry actually SHOOT something? Is this some kind of sick joke? Seriously, I feel for you guys because swapping characters constantly can’t really be enjoyable. At all.

Suffice it to say, I didn’t leave this chapter with any warm, fuzzy feelings. The final chapter has its work cut out for it if it’s aiming to redeem Revelations 2 for me at this point.

RE Revelations 2 Episode 2: Contemplation

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Now we know who/what this eyeball belongs to!

Another week, another episode of Revelations 2. There were a couple switch ups and unexpecteds this week. We finally got some disposition here, and discovered who The Overseer is. It isn’t who we guessed it would be. Both of us were pleasantly surprised by the villain du jour. Surprised by her family tree, that is. And fashion sense.

Claire and Moira’s bit has evolved nicely. It felt less like The Evil Within and more in line with the survival-horror-action-whatever genre that I expected. Claire gets another shotgun, which I thought was kinda weird. I’m not entirely sure why she didn’t get another weapon type. But it’s a shotgun that can hold more rounds so Steve-O wouldn’t let me complain about it. Their final boss fight was a bit annoying… It reminded me of the fight in The Last of Us against the bloater thing: enclosed room housing a fat enemy that shoots projectiles at you while his buddies materialize out of the ether to attack you. We died during our first attempt. Then, realizing it was the final boss fight, unloaded all of the bombs we’d  been stocking up, and killed him easily.

Barry’s section didn’t go quite so smoothly. While he DID get an awesome rifle which Steve-O put to good use, we were also pitted against some annoying new enemies which highlighted the worst aspects of these survival horror-action hybrid games. Limited ammo + INVISIBLE enemies that you can’t stealth/run away from = Not fun, not survival horror, not anything but stupid. Well, it is an exercise in teamwork if you’re playing co-op. As Natalie, I had to point at invisible flying insects (Yes, it’s as dumb as it sounds) so Barry could blindly shoot at them. This did lead to some wasted bullets, as you can imagine. Between those and the rotting zombies and the exploding larvae sacks on the ground, we didn’t have much for ammunition when it was final boss fight time. Steve-O literally knifed the boss to death because he was outta ammo.

It’s also complete and utter bullshit that Barry doesn’t wield that drill like the badass melee weapon it could be. Imagine how many rotting zombies you could impale on that thing!

I really wish Natalie could throw something besides bricks. Did Capcom think it would be too edgy for their sweet, innocent monster-psychic to throw molotovs and smoke bombs? Please. I’d like something to do besides point at a monster’s weakspot, if that’s not asking too much. At least Moira can swing a crowbar AND throw homemade bottle bombs.

Well, that’s about all I have to say about this episode. Invisible flying insects aside, I found this episode to be a vast improvement over the first. Now that we’ve been given some information about The Overseer, I’m actually somewhat curious about how the story will progress! I’m not entirely certain the last time a Resident Evil game has done that to me.